Maya Character Rig
This is a character rig I put together in Maya. The rig has forward / inverse kniematics switching and stretchable limbs. Indirect binding via wrap deformers is used in conjunction with Maya's dual-quaternion skin deformation. The rig also works properly when scaled in either direction. The panda mesh was modeled by Massimo Righi, and is available for sale on Turbo Squid.