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Shatterblox 3d

C++ Student Project (UAT, 2013)

This is my semester project for C++ programming II at UAT. The purpose was to apply all programming concepts we learned throughout the semester. It uses OpenGL and GL Utilities Toolkit, aka GLUT. Turnaround time was 2 weeks. I thought it would be fun to write my own "Minecraft" style physics engine for the ball and bricks.